Autodesk FBX SDK MINIMUM TERMS AND CONDITIONS OF END USER LICENSEE LICENSE 1. Epic grants to you (“End-User Licensee”) a non-exclusive license to use the FBX Integration Code, “as is”, without warranty of any kind, under the terms stated in this Agreement. 2. End-User Licensee will not copy the Licensed Software except: (i) as necessary to read the FBX Integration Code from the media into the memory of a computer solely for the purpose of executing it on a single machine (whether a stand alone computer or a workstation component of a multi-terminal system), or (ii) to create an archival copy. 3. End-User Licensee agrees not to use any Open Source (defined below) in the development of the FBX Integration Code in such a way that would cause the non-Open Source portions of the FBX Integration Code to be subject to any Open Source licensing terms or obligations. “Open Source” means any software code that: (a) contains, or is derived in any manner, (in whole or in part), from any software that is distributed as free software, open source software, shareware (e.g., Linux), or similar licensing or distribution models; and (b) is subject to any agreement with terms requiring that using, copying, modifying or redistributing the software requires that such software and/or the derivative works of such software be: (i) disclosed and/or distributed in source code form; (ii) be licensed for the purpose of making derivative works; and/or (iii) be redistributed free of charge; including, without limitation, software licensed or distributed under any of the following licenses or distribution models, or licenses or distribution models similar to, GNU’s General Public License (GPL) or Lesser/Library GPL (LGPL). 4. End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as expressly authorized by this Agreement. End-User Licensee may not distribute, rent, loan, lease, sell, sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this Agreement, to any other person without the prior written consent of Licensor. End- User Licensee may not install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the purposes of making the FBX Integration Code available to third parties, including, without limitation, use in connection with a Web hosting or similar services. End Licensee may not utilize any equipment, device, software, or other means designed to circumvent or remove any form of copy protection used by Epic or its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with any, authorization code, serial number, or other copy protection device not supplied by Epic or its licensors. End-User Licensee may not use or export the FBX Integration Code outside of the country of purchase for any reason. Title to and ownership of the intellectual property rights associated with the FBX Integration Code and any copies remain with Epic and its suppliers. 5. End-User Licensee is hereby notified that Autodesk, Inc., 111 McInnis Parkway, San Rafael, California 94903 (“Autodesk”) is a third-party beneficiary to this Agreement to the extent that this Agreement contains provisions which relate to End-User Licensee’s use of the FBX Integration Code. Such provisions are made expressly for the benefit of Autodesk and are enforceable by Autodesk in addition to Epic. 6. In no event shall Epic or its suppliers be liable in any way for indirect, special or consequential damages of any nature, including without limitation, lost business profits, or liability or injury to third persons, whether foreseeable or not, regardless of whether Epic or its suppliers have been advised of the possibility of such damages.